Saturday, October 5, 2019
Interview Essay Example | Topics and Well Written Essays - 250 words
Interview - Essay Example I feel I need a PhD to enable me contribute to society in an expanded capacity owing to the immense knowledge I will have acquired. Should you send an American teacher to tech here in Saudi Arabia, I would be more than willing to help him understand the nutrition situation in the country, and the best way to pass his knowledge, and how to overcome cultural and environmental barriers in his work. In the course of my teaching at the university, I have interacted with great minds ready to make Saudi Arabia literate as far as nutrition is concerned. Upon their graduation, I am confident these young men and women have taken up this role in various capacities. We have also held a number of seminars and workshops to educate both the university and the community on nutrition. I believe a good classroom is one that incorporates both the peer-to-peer group and instructor-led formats. Such a classroom should embrace the use information technology, such as laptop computers among other gadgets in the dissemination of knowledge. I would not have any problem in regard to the practice in doctoral studies, where the student does not just receive information from the teacher. This is because I believe education is a two-way process where both the instructor and the student play their individual roles. In any case I would prefer a more student-centered learning system to an instructor-centered
Friday, October 4, 2019
Intelligence Community Essay Example | Topics and Well Written Essays - 2000 words
Intelligence Community - Essay Example It can be affirmed in this similar concern that various rules and constraints may decrease the potentiality to adopt and execute sudden decisions (American Military University, n.d.).While determining the causes of the Intelligence failure of 9/11, it was noted that problems within the Agency were growing, as there laid huge figure of priorities, low budget and the persistence of bureaucratic rivalry among others. These factors did not allowed the US Intelligence Agency to address and mitigate the threat concerning national security, which raised due to the occurrence of 9/11 incident (The National Commission on Terrorist Attacks Upon the United States, 2004). Notably, the lack of military option can be duly regarded as one of the prime causes of the Intelligence failure of 9/11 incident. This can be justified with reference to the fact that the military personnel had to follow certain limitedà policies based on which they could not make effective decisions for resolving the adver se situation of 9/11 incidence. This particular reason or cause ultimately led towards frustration within the military base, as they could not take the decisions according to the prevailing situation, which imposed negative impact on the nation and its people. Specially mentioning, the nation i.e. the US faced a major threat regarding not interpreting the language of Arabic, which was used by the terrorists involved in 9/11 attack. Thus, the misinterpretation of the same by both the Central Intelligence.
Thursday, October 3, 2019
Better Than Essay Essay Example for Free
Better Than Essay Essay Education is one of the most important factors that determine where we go and succeed in life. While private schools have a limited acceptance rate, public schools by law are to accept all children. Public schools have a larger variety of subjects available than most private schools. There are many reasons why public schools are better than private schools. Even though attending a private school may seem luxurious and prestigious, the reasons why most people choose public schools over private schools is because it saves money, education is guaranteed, offers a variety of programs, teaches students responsibility and independence, and prepares individuals to be critical thinkers. A reason why most people believe that public schools are better than private schools is because there is no cost for school tuition. Public schools allow free education, which enables everyone to have the equal opportunity to be educated. Instead of paying thousands of dollars on education in a private school, most parents choose to save that money to pay for their childââ¬â¢s college tuition. Attending a private school can be very costly, for example Oaks Christianââ¬â¢s school tuition is approximately $30,000 a year. The cost of attending that school is just about the same price as attending a college or a university. There are families who struggle with the economy and are put under difficult financial situations. This makes it difficult for the parents to pay for their childââ¬â¢s high school and college. This is one of the greatest advantages about public schools. The main purpose of public schools is to educate everyone. In 2001, the United States Congress reauthorized the No Child Left Behind Act. This act included Title 1, which is the governmentââ¬â¢s aid program for the disadvantaged students. This act makes sure that no child is left behind from education. The act also requires the state to develop assessments in basics skill that is given to each child in different grade levels. There are multiple families who come from different countries that place t heir child into a public school. The child cannot be denied the right of education due to law and obtains the equal rights of education just likeà everyone else. While most private schools have certain requirements for a child to be accepted into the school, public schools ensure that every student is given education. There are multiple programs for all different types of students who attend a public school. There are programs for children with specials needs and disabilities, which allows them to have opportunities like others. Sparkles, which is a national special needs cheerleading program offered at most public schools, allows those who are disabled to feel like they belong and are a part of the student body. However, at private schools they offer a limited number of classes available that one can take, while public schools have a wide range of classes that one can choose from. A great thing about public schools is that they offer different level courses, which allows students to challenge themselves and discover what they are capable of doing by going the extra mile. While in school, kids with special needs and disabilities have the opportunity to have teachers who can work with them individually and help them grow as a student as well as an individual. There are a number of programs such as Data, Honors, IB and AP classes that are available to students who are interested in challenging themselves academically. Public schools deliver real world surroundings with an environment that is much more diverse. Students are more prepared and have a sense of adult life in a public school setting. Most private school classes are small, which gives each child the individual attention they need. From prior experience, a teacher at a private school gives much more attention to students than needed. The guidance that they give towards the students are not particularly helping, but preventing one from taking responsibility and retaining independence. Teachers at a private school have a closer watch on their studentsââ¬â¢ day to day actions and are concerned with how students should act in a certain way. In public schools, kids are left to distinguish on what is right and wrong. This helps students become more mature young adults and requires students to take responsibility for their own actions. In public schools, students are exposed to greater ideas that allow them to be more creative. Public schools help students figure out who they are as a person individually. While attending a private school, there are certain requirements and standards on how a student should be. There are more strict rules and regulations, which keeps students away from obtainingà outside knowledge. There is not a great amount of creativity and everyone is expected to act and behave a certain way in a private school. Religion is one of the huge aspects that shape the schoolââ¬â¢s view. Everyone is expected to follow and obtain the same beliefs, whereas a public school, it is based on your point of view. While parents are paying for their child to obtain a greater education with much needed help and care, it is also hurting the child academically from gaining their own knowledge and independence. Due to a public school class size compared to a private school, students have teachers who are constantly available to help and assist each individual. Compared to a public school class, students in a private school class are being spoon-fed by teachers, who attempt to help students succeed but are actually not enabling students to think on their own. Even though public schools have a substantial amount of students compared to private schools, this allows students to be more exposed to the school environment and to be more critical thinkers. Later in your adult life, it is up to you to make wise decisions. No one is going to tell you what is wrong and right. Public and private schools are very discrete from each other. In life, everyone is faced with various obstacles that require making right decisions with a great sense of responsibility. With the exposure to a diverse community and place of creativity, it will help prepare you towards your road to success and to become a critical thinker in the future. These are reasons to consider why attending a public school is so much better than a private school. It teaches you to have self-determination and to become a successful individual.
2D and 3D Games
2D and 3D Games Difference Between 2D and 3D Games: Introduction: The first concept we should know that what 2D is and what is 3D means. 2D means 2dimension, here everything happens in a 2D plane. Like if we draw any picture on a paper then we can see that only from a single perspective, what kind of perspective we follow to draw that picture. For 2D surface the picture would be flat, without depth. To draw a 2D picture we use matte painting also. Like that in 2D games we can see the whole game from a single perspective whatever we follow to make it. And 3D means 3 dimensions, means here we can add depth in a picture. In 3D games we can see the character from different perspective. Here the pictures have depth and shadow which makes the picture real and it looks like something happens in front of our eye in real life. About 2D games: 2D games are also called Platform game. The word platform also describes that something held on a platform. Here the player can run, jump, shoot, collect powers on a platform. It is a video game genre; 2D games are become very old. But some developers still like to play 2D games to get the innovative idea, because we learn everything from past. Thats why they wants to play 2D games to make their game more interesting and get idea to give some new feature in their game. Mostly the characters of 2D games are cartoonish and unrealistic. We cant give a realistic feel in our 2D character. But in 3D it is possible because of depth. By using depth we can make a character which would look like a real. Mostly platform games are based on some levels, if the player can kill all enemies or cross a certain part which heshe has to cross (like-Mario) then only the player can move to the next level. In next level may be there would be more enemies which the player has to kill. As per my knowledge the era of platform games started in the early 1980s and the 3D games started in mid of 1990. There is some confusion that which is the first 2D games. Frogs is an arcade game which released in 1978, this is the first game where the character can jump on the screen, making the genres earliest ancestor. Space Panic, which is also arcade game and released in 1980, is sometimes credited as the first platform game. Donkey Kong is an arcade game created by Nintendo and released in July 1981, was the first game that allowed players to jump over elements which are there and across gaps, making it the first true platformer. There are some versions of Donkey Kong. The next version of Donkey Kong is Donkey Kong Jr. which is also become a famous game. Donkey Kong introduces Mario. The third version of Donkey Kong was not become so famous but it succeeds by Mario Bros, which is a platform game and it has an extra feature of multiplayer, where two players can play simultaneously. By using the same rule in future many gaming companies made multiplayer games. Pitfall is a video game released by Activision in 1982 for Atari 2600. Then 16 bit computer had introduced and it brought evolution to this genre, this time Saga introduced Mega Drive which is forth generation video game console. This console had introduced in Japan in 1988 and 1990 in Europe. It was released in 1989 in North America under the name of ââ¬Å"Genesisâ⬠. This was Sagas most successful console. It competes with TurboGafx-16 which was released one year earlier in Japan under the name of PC Engine.One more console had introduced in this time that was Super Nintendo Entertainment System Entertainment System which is also called Super NES. It is also a 16 Bit video game consol which released by Nintendo in 1990. This consol had released in many countries like North America, Europe, Australia, and South America in between 1990 to1993. In Japan and Southeast Asia this system is known as Super Family Computer and in South Korea this system is known as Super Comboy which Distributed by Hyundai Electronics. Both systems were built for 16-bit computers and offered improved graphics and sound over the 8-bit NES. After Super NES released the Super Mario World released for this consol. To compete with Sonic the Hedgehog Saga released Sonic the Hedgehog which is platform game developed by Sonic Team and published by Saga for Mega Drive system. It was the first game developed by Sonic Team. Sonic Team is originally known as Saga AM8 which is a Japanese computer and video game developer and established in Ota, Tokyo, Japan in1990. Sonic include a feature of large field that scrolled effortlessly in all direction as well as manners of curve hill and a complex physics system that allows player to rush through its level with well placed jumps and rolls. It gives a massive hit, was a successful pack-in new system. At the end of 16 Bit era some games were released like Yoshis Island and Donkey Kong Country. Then new kind of hardware was released and it takes players attention, so the attention was totally shifted away from traditional 2D genre. About 3D games: The term 3D platformer referred that featured gameplay in three dimension area and polygonal 3D graphics. Games which have 3D gameplay but 2D graphics is comes under in Isomertic Games. On the other hand those games that have 2D gameplay in 3D graphics are called 2.5D that means these games are between 2D and 3D. In 3D we can implement depth to an object which gives it a real look. In 3D games the characters are look like real character which exists in real world, we can see the facial expression in characters face. In 3D games there are some missions, where the players completes one mission then heshe go to the next level and next mission would be more tougher than the previous mission. In 3D games multiplayer is mostly played by the players because they want to play together to beat one another or they make a group to beat other group and communicate with one another. After the era of 2D games, gaming companies first tried to make a platform game with 3D game and 2D graphics and isometric perspective. These games are also very old as the genre itself. The first game which have 3D perspective and moving camera came around in the mid 80s. Trailblazer was released for various computer in 1986, used a simple linescroll effect to create a forward scrolling 2.5D (also called pseudo-3D games) play field where players manipulated a bouncing ball to leap over obstacles and pitfalls. In 1987, Squaresoft released 3D World Runner, which is a forward scrolling action game, here in this game the player has to leap over obstacles and chasms. In 1990, an Estonian developer called Bluemoon released Kosmonaut which is a forward-scrolling driving/action game similar to Trailblazer, which consisted almost entirely of difficult platform-jumping obstacle courses. While the gameplay took place in three dimensions, and the graphics were polygonal it is considered pseudo-3D because it used a fixed viewpoint. Alpha waves which is a French computer game is to be found as the earliest example of a true 3D platformer, which is created by Christophe de Dinechin and published by Inforgrames in 1990 for the Atari ST, Amiga and PC. 3D games give the character a smooth movement, the camera angles would be from different point of view. A small developer called Exact released a game for the X68000 computer called Geograph Seal in 1994. This game was fully 3D polygonal first person shooter hybrid with platform jumping component. Players piloted a frog that could jump, then double jump, and triple jump high into the air, as the camera is also moved to show players jump and landing. In addition to shooting, jumping on enemies was a primary feature of attack. This was the first 3D platform game that released in Japan, but it never ported to another platform and not released outside of Japan. The following year, Exact released their follow-up to Geograph Seal for Sonys new PlayStation console. Jumping Flash!, released in April 1995, this game is generally regarded as a direct continuation of the gameplay concepts in Geograph Seal, which was likewise a mix of first-person shooting and platforming, with similar controls and camera-work. Here the frog was more cartoonish than the previous one its like a rabbit which is call ed ââ¬Å"Robbitâ⬠. In this game the level design had an even greater focus on platform gaming, it was released in Europe and North America. It was titled as first 3D consol game. A Saga Saturn game Bug! Was released in 1995, it offered a more conservative approach to true 3D platforming. In this game players could move in all directions, but it did not allow movement along more than one axis at once ââ¬â the player could move left to right, or forward and backward, but not diagonally left and backward at the same time. This game was very similar to 2D games but considered as true 3D games. This game had an extra feature that the player could climb on wall and ceiling, which was a great success. 2D platformer game In 1995 Fade to Black was released by Delphine Software which was a sequel of their popular 2D platformer game Flashback, it was the first attempt to bring a popular 2D platform game series into 3D. It had puzzle-oriented level design style and step-based control. It dose not follow the criteria of platform game and it came under action adventure game. It used true 3D characters and other objects. But its environment were created using rigid engine which was similar to Wolffenstein 3D in that it could only render square flat corridors. Sony, Saga and Nintendo were under great deal of pressure to release mascot platformer before 1996 holiday season. Sony choose an existing project by developers Naughty Dog, which was a small developer at the time who released the Way of the Warrior recently. Then Crash Bandicoot beat Nintendos new console to market in North America and it was released in the time for the holiday in Japan. Before switching to multiplatform releases in the following con sole generation crash would remain Sonys unofficial mascot for the next several years. Then Saga had tasked their American studio, STI, with bringing Sonic the Hedgehog into 3D. The project was titled as Sonic Xtream, it was to feature a radically different approach for the series with Fisheye camera and multidirectional gameplay like Bug! 3D games give the player a great area of play field than 2D platform games. Final Fantasy VII was a major breakthrough in RPG first person shooter which is still so popular game. Tomb Rider was one of the best selling game on the PlayStation in gaming industry. Sixteen generation era was the best system selling era. By the time Saga had produced 3D Sonic games Sonic Adventure on its new Dreamcast console. It used to play smoothly the games like Mario 64 with some extra feature, mostly it emphasis on speed. Then Nintendo launched GameCube console without releasing any platform game for it, but in 2002 Nintendo released Super Mario Sunshine that was the second 3D Mario game. Because of low numbers of level, and its level design was not so good so it was failed to make a good marketing. Platform game is a vital genre but it was failure to capture the popularity and market that they held once in 1998. In 1998 platform games had 15% of share of market but within four year it comes down in 2% while the RPG and first person shooter have continued the grow and popularity. Similarity In 2D and 3D games: Goal: There are some similarities in 2D and 3D games like both the game have some goal that player has to finish that then only heshe can move to the next level or mission or win the game. Control: In both the games the character has the ability to move forward, backward, jump, shoot to kill their enemies. It depends on the game, which game we are playing. If it is an intelligent based game then the controls would be different. Console: Both the games are made for some console for 3D there are some extra consoles are there. Playstation 2, playstation 3 are the consoles for 3D games. Replay Ability: In both kind of game another main similarities is replay ability. We can play several times. Like if we loose one level then we can play it again to win that level and move to the next level. Difference between 2D and 3D games: Character: The major difference between 2D and 3D games are their characters. In 2D games the characters are like cartoonish, they dont look like a real one. But in 3D characters sometimes they also look like cartoonish but due to depth the characters look like real. In 3D characters we can show the emotion in characters face. The characters take position when heshe shoot hisher enemy. Interaction: We can see the 2D character from only one perspective view may it be from side view, top view or players eye view (here the camera is placed behind the character). We cant implement all of these in a 2D game. But in 3D games we can see the player from different point of view in a game. We can move the camera in 3d games in three directions-sideway, up and down. Some of the games like Warcraft 2, Fifa here we use isometric point of view. This angle is not comes under 2D nor 3D. In isometric view the camera angle would be some fixed angel from where the characters look like 3D character. But these are not 3D games. Graphics: And another major difference is graphics, in 2D computer graphics are digital images. There are two types of graphics one is Raster graphics and another one is Vector graphics. Raster graphics or bitmap are composing by array of pixel, here each pixel has different color or shade. They are editing by changing color array by array. These are used to make mobile phone games, very old computer games. Vector graphics are composed with path, here path are use to establishing mathematical relationship between points within the image. In photographic images vector graphics are mainly used. 3D computer graphics are use to represent the 3D geometrical data. Then these datas are manipulated by the computer via 3D computer graphics software to customize their display, movement, and other appearance. Sometimes we use some 3D model which is a mathematical representation of geometric data that is contained in a data file. In 3D character we can implement light, shadows by using some software like-3ds Max, Autodesk Maya etc. by using these softwares we can make some character and then we can implement those characters in our games. Background: In 2D games we use a simple picture or some matte painting image for background, but in 3D games we use skybox that is the surrounding world. Skybox is a box which covered by some image which we can make by collage work in Adobe Photoshop. But there is a condition that in that image both edges should be similar. I mean it should be snapped together edge-to-edge. Then only we can feel the real world, if any difference is shown in that image then we cant see the proper output which we want. Then we have to import that image in Autodesk Maya or any 3D modeling software. So we should be very careful when we work on skybox. Level Design: Level design is based on games that which type of game it is. Before implementing we should be very clear that how many players are in the game, how many levels we are going to create. First we have to know that what we are going to make a 2D game or a 3D game. Because here realism do some matters. In 2D games it doesnt matters too much but in 3D games it gives a biggest difference. In 3D games we have to give a close attention on Texturing, lighting, and all the other things would be in three dimension. System Requirement: To run a 2D game the system requirement is not a big factor. It takes hardly 512 Mb RAM, without graphics card we can play 2D games in our system. It does not make difference too much in gameplay. We can play some 3D games also in this configuration. But some games are made with high graphics for that we need at least 1 GB RAM and if we use graphics card also with this configuration then the game would be more smooth and we can see the texture and the other things which used in the game would be visible clearly. Game Engine: Game engine is a kind of library, in library we can read books, if forget about the topic which studied then we can read it again. That means we can reuse the source. Like that game engine is a library of core function which we use in game. Game engines are as usually related to graphic, networking, input and other system. This is not a part of gameplay but it is a non specific part of game. By using this engine we can make several games. In most of the game engine we can play 2D and 3D games both. Key Control: In 2D games we use around 5-7 keys to control the whole game, hardly we take 10keys. This many key controls are enough for a 2D game. Sometimes we use mouse and some keys to control a game, and sometimes we use only mouse to control a 2D game (e.g.-Duck Hunt). But to control 3D game it takes around 15-20 keys and mouse to control the whole game. In a mission based fighting game like Delta Force we choose primary weapon, secondary weapon, bombs, grenades, binocular, map and many other options are there. Believability: 2D games do not give a real feel. We play 2D game just for fun. Mostly children love to play 2D games, because these kinds of games are easier for them and they enjoy it. 3D games are looks real which I already discussed, it feels like the player itself in the battle ground. The surrounding world gives that feel. There are some simulation games which are so original. Mostly this kind of games made for soldiers to give them training by playing games. In Simulation games the controls are exactly same which exist in the real thing. Like if a player drive an aero plane then the controls and the activities are be exactly there which exist in real aero plane. The enemies would come they also try to crash players plane. If the plane crash then the player would feel vibration, which gives the reality of that game. Market of 2D games: The market of 2D game becomes very low because nobody wants to play this kind of game. When 2D games first released it was so popular, gaming companies got million dollars as profit by selling 2D games. Because 2D games were new things for people, so they tried this to accept the challenge. But now these kinds of games are become very old. This is the era of 3D games; most of the gaming companies who made 2D games are now making 3D games because of market demand. Now people become fading up by playing 2D games, they want something more. 3D games give them a different feel to the players. So people love 3D games and it has a great market. Companies do not want to make any 2D games because of its down market, but also we make 2D games. To learn about making 2D games gaming colleges first learn about 2D games, thats why 2D games are still producing in the market. Online play option: We play online games which are called MMO that is Massive Multiplayer Online games. When we play online games nobody wants to play 2d games, they want to play 3D games. Online playing game is a genre of role playing computer games with a large number of players interact with one another in a virtual gaming world. Like when we play Counter Strike in online then we make two teams and fight with opposite team. First we choose one character, called Avatar then we start playing. In game we can commend to my mates to cover me, plant bomb and more other commends. Future Development: All gaming companies do not want to make 2D games, they are concentrating on producing 3D games. Whatever games they released they wants to improve them and make a new version of that game. People do not like to play 2D games but still 2D games are producing because in gaming institute first they teach us how we can make a 2D game. It is the basic idea of making game; they start with 2D games and then learn about 3D games. In future gaming companies try to make 3D games by adding some extra feature. May be they introduce some new console for playing game. Conclusion: Whatever difference between 2D and 3D games, players do not care on it. Whatever game we play, we play just for entertainment. We just want some relaxation after doing lot of work, so we play game. We play games sometimes to learn something. By playing 2D games children learn so many things. Like color, shape, fruit name, flower name etc. by playing that kind of game which give them knowledge about these things. Bibliography: http://hge.relishgames.com/ http://2dengine.com/page.php?p=about http://gpwiki.org/index.php/Game_Engines http://www.devmaster.net/engines/ http://www.selfgrowth.com/articles/Key_Advantage_And_Difference_Between_3 D_Games_And_2D_Games.html http://ezinearticles.com/?Whats-the-Difference-Between-2D-and-3D-Anyway? id=1634425 http://www.gameproducer.net/2007/07/27/differences-between-2d-and-3d-gameart-production/ http://forums.guestbook.com.tw/thread-43939-1-1.html http://books.google.co.in/books? id=iX3oWHNf9hMCpg=PA209lpg=PA209dq=difference+between+2d+and+3 d+gamessource=blots=jdvcEWDJDmsig=KA0WKC9fGQaqMMmJ_Adeyl6q wMYhl=enei=9OFiSqoexoCRBd_jlfoPsa=Xoi=book_resultct=resultresnu m=7 http://blog.media-freaks.com/discerning-between-2d-and-3d/ http://www.theiphonedvd.com/blog/understanding-the-difference-between-2dand-3d-animations/ http://www.americanchronicle.com/articles/view/107414 http://www.articlesbase.com/graphic-design-articles/2d-and-3d-computergraphics-553432.html Word doc goes here, ignore any pictures that are in them
Wednesday, October 2, 2019
Last Chapter of A Brave New World :: A Brave New World
Last Chapter of A Brave New World John's eyes fluttered open and he cautiously surveyed his surroundings. Where was he taken? Who knocked him unconscious and carried him from his solitude at the lighthouse? He did not have to wait long for his answer, when he saw his friend standing over him, shaking him to awareness. "It's about time you came to," said Bernard Marx, "we've been worrying about you." Helmholtz laughed as he came around to the bed John was laying on. "Don't look at us like that, Savage. We have good news for you." Bernard wore a smug look on his face as he told John of their accomplishments. "We have met some of the most intelligent men of the world here at this island, and we found a way to overthrow this so called civilized society which has tried to subdue us one too many times. We destroyed all the soma in London, and right about now, all England is in an uproar. We were able to get you out in time; before anyone tried to come for you, youà re to blame for all this, you know." "Youà re a mighty unpopular fellow back in London at this moment, Savage," came Mustapha Mondàs voice from the corner. "But anyway, enough of this dallying, we have work to do." As John rose from the bed, all that he was hearing started to sink in. Loss of control in England? Thatàs not what he had intended. The damage was done, though, and Mustapha was right, they had a lot of work to do. There was no time to waste. The group consisted of one hundred fifty seven men and women who had been sent to the island because of their inability to follow the rules of civilized society, as well as Mustapha, Marx, Helmholtz, and John. Mustapha was the leader, of course, because he knew all the laws, and was a natural commander. Together, they planned to destroy the worldàs soma supplies, and all the manufacturing plants. Once the citizens were cut off from the drugs, theyà d be more apt to become deconditioned. The next step would be to teach the world of meditation and natural herbs such as St. Johnàs Wort for wellbeing, and to detoxify and preserve their bodies using deep tissue cleansing techniques and fasting. Schools had to be set up; treatment and rehabilitation centers had to be opened.
Tuesday, October 1, 2019
Struggle between Romantic and Enlightened Thought Essay -- Enlightened
We are often presented with potential explanations or answers to current philosophical dilemmas through temporally relevant works of literature. The late eighteenth and early nineteenth century, or the Romantic Era, is characterized as a time in history in which aristocratic social and political norms of the Enlightened Era were radically questioned and investigated. For Enlightened thinkers, the idea of ââ¬Å"beingâ⬠was composed of three essential parts, the true, the beautiful, and the good. Isaac Newtonââ¬â¢s contributions to scientific method were fascinating in the respect that they seemed to provide truths regarding quantitative matter. Yet his science failed to provide us with knowledge of all qualitative matters, such as morals and aesthetics. With Newtonââ¬â¢s laws held in such high regard, the model of being was decomposed to simply the ââ¬Å"true,â⬠or scientific knowledge which is recognized and confirmed through his laws of motion, proceeding to exclud e all matters which Newtonââ¬â¢s lens could not be pointed. It is apparent that problems would arise as a result. Qualitative matters could not be explained through Newtonââ¬â¢s science, which created a sense of bewilderment. People began to question whether certain quantitative matters actually pertained to all aspects of life. Rousseau, whose writings contributed immensely to Romanticism, proposes a new model of ââ¬Å"being,â⬠which is later confirmed by Kant and Schiller. His new model strengthens the enlightened ideas of being, and allows for the application of ââ¬Å"beingâ⬠to both the quantitative and qualitative. Mary Shelleyââ¬â¢s ââ¬Å"Frankensteinâ⬠provides an explanation to the struggle dealing with ââ¬Å"true beingâ⬠between Enlightened and Romantic thinkers while exemplifying Romantic thought on happiness. ... ...nize the monster as more then a hideous being. Instead Walton understands the morals and ethics that lie beneath the monsters flesh, eventually appreciating his true goodness, in a similar fashion that Schiller and Kant propose. The significance of the philosophical dilemma between Enlightened and Romantic thinkers is exemplified through Mary Shelleyââ¬â¢s Frankenstein. This symbolic literary work provides readers with insight to the problem philosophers of the time faced when dealing with the idea of true being. Through the monster, the townspeople and Walton, we are able to gain a complete understanding of the situation Rousseau, Kant, and Schiller dealt with. In the end, it is clear that in order to experience true being and beauty one must not rely solely on Newtonââ¬â¢s scientific lens, but must also understand the quantitative matters such as morals and ethics.
Men
There are very few movies and even less television shows that are important. Many flock to the theatre to catch up on their stars which they robotically follow in the tabloid newspapers. à For those who like to be entertained by thought provoking films by way of the mindless blockbusters, there are few to choose from. The Ox Bow Incident, The China Syndrome, Schlinderââ¬â¢s List and 12 Angry Men all serve as a different kind of movie: one with a message that needs to be absorbed and recognized.(Maltin, 145) The criteria for the viewer may be different but all of the abovementioned movies, or rather films, specifically 12 Angry Men, serve to portray a message that is timeless. It is the message that one has the moral responsibility and is encouraged in a free democracy, to stand up for injustice by speaking oneââ¬â¢s mind freely. This premise will always be timeless and the fact that this movie was filmed in black and white, 50 years ago and with 95% of the movie being shot in real time and in only the jury room, has little significance on the importance of the movie and its impact.(Carr, 83) In 12 Angry Men, 12 jurors are faced with the power to end the life of a young man that is accused of killing his father. It is 1950ââ¬â¢s New York and the Puerto Rican population, of which the accused is part of, is immigrating to New York in large numbers, causing distress and raising the ire on the majority.(Weiler, B1) Racist assumptions, coupled with the complete apathy of most of the jurors towards the future of the accused make it an uphill battle for Henry Fondaââ¬â¢s character to convince the other eleven jurors to at least give the boy a fair hearing and to ignore, for an afternoon, the prejudices that would compel them to quickly vote for the death of this young man. The movie works and has stood the test of time because of the actors, the unique way in which it was shot and the subject matter of the film. This movie is required viewing for many law classes and is being studied somewhere in the country nearly every day of the week. One way in which the movie works is that is speaks to the impediments that racial prejudices have on not only society as a whole but on the individual as such hatred wars against the happiness and contentment of the individual are all seen in the movie. The jurors that wanted the accused to get the death penalty seemed to be the angriest. This was specifically the case with the last hold outs towards an acquittal. Jurors # 3 and #10 played by Lee J. Cobb and Edward Beagley. The boy is Hispanic, Puerto Rican to be specific and is referred to as ââ¬Å"one of themâ⬠on a number of occasions. ( Lumet, 1957) If it was not made obvious in the film, our better trained eyes and ears can easily see that the comment has racist overtones within it and will almost certainly cloud the ability for those jurors to vote with an impartial mind. Movies that have possessed important messages were sometimes lost because either the actors were of an average quality and/or the flow of the movie just didnââ¬â¢t work. The most obvious reason that this movie works is because of the stellar performances by Henry Fonda, Lee J. Cobb, Jack Warman and Jack Klugman to name a few. Many times, the importance of a movie and its message is lost because the general public simply did not like the movie. An example of this is The Ox Bow Incident. Made in 1943 and starring Henry Fonda. Its serious content did not translate to an audience during WWII and the movie was lost, only to be rediscovered decades later as an important film. ( Maltin, 146 ) 12 Angry Men, though not a blockbuster, was seen as an important movie by critics and the New York Times, at the time of the movieââ¬â¢s release, called it entertainment with a message. The movie works because it is entertaining and as a result, its ability to reach a wider audience and to be respected by said audience is that much more magnified. The movie also works because a contemporary audience can see that it was ahead of its time in its subject matter and message. The ideas of standing up for oneââ¬â¢s beliefs were nothing new in film. John Wayne was seen standing up to the perceived evil Native Americans as he helped steal their land and the audiences generally loved him for it. But the idea that somebody would stand up for the rights of a young man with a violent past who was a minority, was something new in mainstream Hollywood. What was even more important was the fact that Henry Fonda stood up for the boy by pointing out the ageism and most importantly, racism of one half of the jurors and the apathy towards their responsibility of the other half. It is the way in which Henry Fonda and an unforgettable cast portray the message to the audience that makes this movie work and will continue to work for years to come. The movie also works because it was different from the majority of the movies coming out at that time. There was no love story, no historically inaccurate western, no blockbuster that was high on explosions and weak on story line but a drama in its purest forms. The movie was filmed in black and white when the majority of the studios was trying to combat the oncoming influence of television and was moving strongly towards Technicolor. There are no dream sequences, no mysterious camera angles or special effects and besides Fonda and Cobb, no real stars. The movie is shot in real time and 95% of the movie was shot in a single room. If this script was shown to any established actor today, the movie would be turned down.à On paper, the film just does not work but when put on the big screen and with the performances of the actors and the way in which the message is portrayed to the audience, it would do anything but fail. The movie also works because ageism, sexism and racism are ongoing problems in America today. A great deal of progress has been made since 12 Angry Men was produced over 50 years ago. And with Barrack Obama announcing his candidacy for President just last week to a rock star welcome, it helps to show how much progress has been made. However, with hate crimes occurring across the country and people still judging others simply by the way that they look, talk or act, 12 Angry Men still speaks about a subject that a contemporary audience can still appreciate and could learn from. This is the test of any great movie: Will it stand the test of time? 12 Angry Men does so for so many reasons and that is why the movie works. The prejudices involved in the movie not only have to do with the accuserââ¬â¢s race but also his age and his background. In many court cases, the past of the accused is not allowed in court as it is seen as being prejudice towards the accused. In the movie, the accused had a long list of violent and non-violent crimes since he was ten. Many of the jurors see this as proof enough as to the guilt of the accused. But Henry Fondaââ¬â¢s character, Juror #9 takes a more enlightened view of the situation by saying that this criminal past has more to do with the environment that the boy grew up in and less to do with the type of person that he is. For the 1950ââ¬â¢s, this ideology is before its time and is contrary to the popular logic of the day which prescribed to the notion than ââ¬Å"once a bad seed, always a bad seedâ⬠and that many times, a bad reputation was very hard to erase. ââ¬Å"The young age of the accused also plays an important role as juror #3, the last and most vocal standout against the acquittal of the accused sees the problems with his own son mirrored in the troubles that the accused had with his own father.â⬠(Weiler, B1) All three factors lead into the idea that the vast majority of people are incapable of being totally impartial on their own but unless they recognize their prejudices and make specific efforts to overcome these impediments, the diseased mind will always prevent the sufferer from being unbiased. Henry Fondaââ¬â¢s character probably has his prejudices and at one time in the movie, was willing to submit to the majority will of the people and vote for the guilt of the accused if he were made to stand alone any longer. Fondaââ¬â¢s character was able to recognize any impartiality that he might have and was successful in combating its negative effects within the jury room. He took his civic duty very seriously and it was to the benefit of not only the accused but for everyone in that room as well that he do that.à This is the most powerful message in the movie as it relates to not only recognizing oneââ¬â¢s prejudices and combating its negative effects but more importantly, being willing to stand up against the majority is who is unwilling to do the same. Being forced to listen to six days of testimony while at the same time being paid only three dollars a day for their services, it is easy to see how some or most of the jurors at the beginning of deliberations, seemed apathetic towards the great responsibility they have to give the accused their undivided attention while deciding his guilt or innocence. This is the case for a number of jurors; specifically juror #7 who is preoccupied with making the Yankee/Indians game later that day. (Lumet, 1957) He feels rushed by the proceedings and desires quick deliberations followed by a unanimous guilty vote. He feels that the accused is guilty but most likely would have voted the way of the majority if that meant that he could have gone to the game, gone home or just been anywhere other than in the courtroom for any additional length of time.à He does not see and cannot be affectively reminded about the awesome power he has to either put a man to death or to set him free. The issue of the guilt or innocence of the accused should be paramount in his mind but sadly, it is not. The scholarly criticism of the movie occurred more at the time of its release than today. It did receive Academy award nominations but did not win. The movie did make money at the time of its release and the reception was generally favorable. However, it was easy to see how anyone attached to the film and even the audience at the time of the movie would be unable to see how influential 12 Angry Men would become. There have been movies that made more money and received more awards by the establishment but the vast majority of those movies have been lost to time and the winners of this yearââ¬â¢s Academy Awards will discover the same fate. This is not to say that because of this reality, the movies being presented at this monthââ¬â¢s Academy Awards are not well made or important but it is very rare to have a movie like 12 Angry Men, claim such wide recognition and possess such an enduring quality in our disposable American culture. The fact that the movie is in black and white, has actors that contemporary society might not be able to recognize and is shot almost entirely in one room and in real time, might turn off the viewer that likes mindless blockbusters and pointless violence.. But for the true film critic, the teacher or the socially conscious individual, 12 Angry Men is one of those rare works or art that is entertaining and at the same time, makes one think about the world around them. There is a few short list of art work that can lay claim to that accomplishment. 12 Angry Men should be considered part of that list. A portion of the success of failure of the film lies with the viewer. Nobody can deny the social message that the film tries to send to the viewer but there are many people in America who sadly, do not think that anything if importance happened before they were born. For them, the movie will fall on blind eyes.(Teichman, 82) Its lack of color and no explosions, sex or violence will immediately turn off a certain portion of todayââ¬â¢s audience. Those people, sadly, cannot be helped. There may be some converts found but the vast majority will never be able to appreciate the importance of this amazing work of art and their only exposure to the movie will be when they are required to view it in school. Sadly, many of these people cannot be helped and will never be able to recognize a different work of art while in this permanent adolescent stage. For those people, the movie was slow, boring and void of any real purpose or meaning. For everyone else, the movie worked on all and more of the levels that were previously mentioned and whether being viewed for the 2nd time or the 10th time, its importance, entertainment value and message, invoke a favorable response from the audience. That is the best that any work of art can hope to accomplish. 12 Angry Men will continue to stand the test of time since it speaks eloquently on many different areas: that prejudices are an impediment to everyone in a democratic society and that standing up for a belief, despite knowing the dangers of such a stand, is honorable and should be recognized as courageous. But also, people do in groups what they wouldnââ¬â¢t do in private. Individuality within a group of strong opinions comes at a price and that price is most often ridicule and misunderstanding. If at the beginning of the movie, the foreman had taken a secret vote, juror #8 may not have been the lone dissenter. The jurors that did not put a great deal of value in the democratic process of trial by jury and didnââ¬â¢t feel that a daily salary of $3 was not worthy of their methodical analysis of the facts, were content to go with the majority, no matter what that decision said. But for the jurors who made it a point to shift group process away from a guilty verdict based on racist assumptions and in light of strong ridicule and little monetary compensation, this movie will continue to be studied and appreciated for years to come. WORKS CITED Carr, J. (2002) 100 Essential Films. Cambridge: De Capo Press. Ellsworth, E. . ââ¬Å"Twelve Angry Men,â⬠Michigan Law Review, May 2003 v101 i6 p1387(21) Lamet, S. 12 Angry Men: 20th Century Fox. 1957. Maltin, L. (1998) Films of the 20th Century. New York: Premier Press. The New York Times, April 15, 1957, ââ¬Å"12 Angry Menâ⬠, review by A. H. Weiler Rose, R. (1998) 12 Angry Men: Literary Companion to American Literature. New York: Barnes & Noble. Teichman, H. (1981) My Life: Memoirs of Henry Fonda. New York: Dutton Adult Pub. à à à Ã
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